# Hello World

The simplest application we can create is an Hello World in a file hello-es4x.js:

vertx.createHttpServer()
  .requestHandler(req => {
    req.response()
      .end('Hello ES4X world!');
  })
  .listen(8080);

You can now run this application using:

$ es4x hello-es4x.js

TIP

In UNIX systems, scripts can be made executable and the shebang #!/usr/bin/env es4x used which will make them auto-runnable. Note however that the dependencies should be already present in the current working directory.

And in a second terminal:

$ curl localhost:8080
Hello ES4X world!

WARNING

Running scripts using the es4x command directly can be useful for small scripts that have no other dependencies than vertx. For more complex application a project and package manager shall be used.

# Create a new project

ES4X uses npm as the project management tool, to create a new project an utility command is provided:

# create a project dir
mkdir myapp

# change into the project dir
cd myapp

# create the project
es4x project

A project is a package.json file with a few items already pre configured:







 
 
 

 
 
 
 
 
 
 





{
  "version" : "1.0.0",
  "description" : "This is a ES4X empty project.",
  "name" : "myapp",
  "main" : "index.js",
  "scripts" : {
    "test" : "es4x test index.test.js",
    "postinstall" : "es4x install",
    "start" : "es4x"
  },
  "dependencies": {
    "@es4x/create": "latest",
    "@vertx/unit": "latest"
  },
  "dependencies": {
    "@vertx/core": "latest"
  },
  "keywords" : [ ],
  "author" : "",
  "license" : "ISC"
}

TIP

For TypeScript projects, run the project create tool with: es4x project --ts

The post-install hook will delegate to es4x to resolve all maven maven dependencies and create the es4x-launcher script.

TIP

The es4x-launcher script will ensure that the application runs using es4x and not nodejs. This script can be used in production, where you can avoid @es4x/create package.

# create-vertx-app

With the create-vertx-app you can quickly bootstrap your ES4X TypeScript or JavaScript application with a few keystrokes. If GUI is the preferred way to create applications, then the same generator can be used as a PWA (opens new window).

# Adding dependencies

Adding dependencies is not different from what JavaScript developers are used to do:

# add other dependencies...
npm install @vertx/unit --save-dev # OR yarn add -D @vertx/unit
npm install @vertx/web --save-prod # OR yarn add @vertx/web

# will trigger the download of the npm + java dependencies
npm install

# Coding

With the project setup complete it is time to write some code. As it was stated before, ES4X uses TypeScript definitions to provide a better developer experience with code completion and optional type checks.

With all ES4X applications there is a global object vertx which is the configured instance of vert.x that can be used in the application.

TIP

In order to get code completion on Visual Studio Code (opens new window) the first line of your main script should be:

/// <reference types="@vertx/core" />

The hello application index.js should be like:

 
 















/// <reference types="@vertx/core" />
// @ts-check
import { Router } from '@vertx/web';

const app = Router.router(vertx);

app.route('/').handler(ctx => {
  ctx.response()
    .end('Hello from Vert.x Web!');
});

vertx.createHttpServer()
  .requestHandler(app)
  .listen(8080);

console.log('Server listening at: http://localhost:8080/')

This app starts a server and listens on port 8080 for connections. The app responds with "Hello from Vert.x Web!" for requests to the root URL (/) or route. For every other path, it will respond with a 404 Not Found.

WARNING

ES6 module syntax can be used in .js files. ES4X will translate those to commonjs require() statements however exports will not be translated. This feature is only to assist working with IDEs that can perform auto import such as Visual Studio Code.

# MJS support

ES4X supports .mjs files too. In this case module resolution will not use commonjs require() but will make use of graaljs native module loader.

With graaljs .mjs support both import and export will work as per design of the ES6 spec.

TIP

To enable .mjs support either use the extension .mjs in your JavaScript files, or add the property type: 'module' to your package.json.

WARNING

It is not possible to mix commonjs and esm in the same project. If unsure, use commonjs.